Daniel Hughes
Creative Media Technologies / Year 3

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Daniel Hughes

Daniel Hughes

Creative Media Technologies

Year 3

  • Project Title Creative Media Technology Video game with accompanying handheld controller.
  • Course BSc [Hons] Creative Media Technologies
  • Year 3
  • Contact Info dannsarmy@gmail.com

CMT video game and console

The aim of this project was to allow future students who are interested in the Bachelor of Science (Honours) in Creative Media Technologies (CMT) to explore the CMT laboratory facilities and classrooms in a 2D space and interact with students in the virtual world. It would be accompanied by a portable handheld console. The game was designed to appeal to future students. The characters in the game are real people who have attended IADT and the educational goal was to develop skills in the Unreal Engine game development platform.

Project Description

This is a project designed to target potential students that have an interested in Creative Media Technologies. The game is designed to tell the student everything they need to know before applying to the programme. The idea is that a student can interact with students in a virtual world and understand more about the social life, modules and the interesting experiences that the student can expect to have whilst attending IADT. The console was designed to be ergonomic and portable. I tried to include every element of CMT in the project that I could. The student characters in the game talk primarily about the modules, what can be expected from each module and what has to be expected from the student, including a description of the Continuous Assessment system that IADT has for grading students throughout the year. Unreal Engine 4 was used as the development platform.

Project Findings

The game was tested with gamers and non-gamers, using multiple versions of the game in different scenarios and with different level types. The main testing objective was keep the player engaged and with the aid of user feedback I was able to fulfil this. The game was stripped back many times to make it more engaging as well as to keep non-gamers engaged and immersed.

Daniel Hughes
Creative Media Technologies / Year 3