Group Project
Applied Psychology / Year 3

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Jasmine Kennedy

Jasmine Kennedy

Applied Psychology

Year 3

Luiza Bandeira

Luiza Bandeira

Applied Psychology

Year 3

Orla Gray

Orla Gray

Applied Psychology

Year 3

  • Project Title Child’s Play — Helping Children with ADHD
  • Course BSc [Hons] Applied Psychology
  • Year 3
  • Contact Info N00150456@student.iadt.ie
    N00151962@student.iadt.ie
    N00153847@student.iadt.ie

Child’s Play — Helping Children with ADHD

Child’s Play aims to provide help to children with ADHD when it comes to learning social skills and help them to lead a more comfortable lifestyle. There are various kinds of treatments for ADHD like clinical guidance, but the most common treatment are drugs, although they can have a range of side effects. Some of these side effects include headaches, insomnia, dizziness and poor appetite. This can also impact on the child’s well-being, mentally and physically and they then can become very frustrated.

Project Description

Child’s Play is an interactive app which aims to teach ADHD children social behaviour. The Child's Play app uses entertaining, lively and colourful cartoon characters where children can interact with a parent’s help. The app uses gamification in the form of everyday social scenarios that a child may encounter, such as the school yard or at home. The child reads a proposed question which is paired with the corresponding animated image and chooses one of the answers provided.  Our app is aimed at children aged 6-9 years old as it contains little text. However, if any other age group would like to be involved in this fun progress app, they are more than welcome with a parent’s help. Many design considerations had to be taken into account as ADHD children can become easily distracted and lose focus quickly. Ethical considerations were followed throughout all stages due to the nature of the target audience. User testing and feedback was gathered from professionals in the area of ADHD and was vital to the development of this prototype.

Project Findings

The final prototype includes a menu page which children can choose from 6 everyday situations such as morning time, going to school and activities. When playing the game, the child will be congratulated when answering the question correctly and encouraged to keep playing. When answered incorrectly, the child will be prompted to try again. Way in which the app could one day be improved would be to implement:  1. Rewards system: Once more scenarios had been created, a rewards system of some kind could be implemented so as to encourage the user to keep playing. Levels of difficulty could also be another path to improving the app.  2. Parental Section: In the app, a parental section could be developed containing progress reports of the child’s usage of the app. The parent could then view what aspects the child may be having difficulty with and can help to teach the child.  3. Attention sensor: Eye tracker software could one day be implemented into the app as to check for visual hotspots on the app and also act as a pop up which shows when a child loses focus and looks elsewhere. The pop up will remind the child to stay focused and to complete the task. 4. Visual content: Short animated videos could be brought into the app to create another way of transferring information and teaching to the children who may be more enveloped by video content. The videos could be anywhere between 10-30 seconds long, giving simple praise and encouragement or a brief explanation for a scenario.  For more information on the prototype, research behind it and its development go to  jasminekennedy2.wixsite.com/childsplay

Group Project
Applied Psychology / Year 3