Comparing players’ flow scores in solo and multiplayer game types
The current project examines differences in flow scores when playing solo or multiplayer video games. The self-rated competency of the player is also explored in relation to how it impacts on flow scores
This study explores the effects of type of game (Solo versus Multiplayer) and competency level of gamer (Little Competency; Developing; Proficient; Advanced) on players’ Flow State Scale (Jackson & Marsh, 1996) scores. A two-way between groups ANOVA was used on a student sample (n = 58) generated through a snowball recruitment method, in an experimental environment. Participants played their allocated game type (Solo or Multiplayer) for 10 minutes in Call of Duty: WWII. Previous research has found that players score higher on flow scales after playing solo game types. Higher competency was hypothesised to increase flow.
No statistically significant difference between the two game types were found, however a statistical significant difference was seen between the different levels of competency in terms of flow scores. Post hoc comparisons indicated that that the “little competency” group differed significantly from the “proficient” and “advanced” groups. These results add to the current research on flow in gaming.